SNES A Day 57: Super Soccer

super_soccer_us_box_art

Approximate Release Month: May 1992
Genre: Soccer
Developer: Human Entertainment
Publisher: Nintendo

Why is my goalie so inept in Super Soccer? I don’t want to make it sound like I know what I’m doing, but he seems to be the weak link on my team.

Super Soccer is the second soccer game to be covered here at SNES A Day in less than a week – the other being World League Soccer – and this is the one most people will prefer to play. It looks incredible, controls well, and seems to have more depth to it that soccer fans might enjoy. But there’s no way to lower the CPU difficulty, as far as I can tell, so I always get destroyed when I play.

I’m going to blame my goalie. He keeps missing easy saves!

As nice as Super Soccer looks, which ever team is heading toward the screen to score is at a huge disadvantage. I don’t know how to fix that particular problem with Super Nintendo technology, but it’s a real issue that will cause multiplayer to be not as fun as it could be. I don’t know how other, more recent 16-bit soccer games handle this problem as soccer is likely the sport I have the least experience with in video games. Maybe this is just something you deal with if you want to play these games.

Super Soccer is a lot like Super Tennis in that I enjoy playing it, but either the computer-controlled teams are deadly or I’m awful. I recognize Super Soccer is a better, deeper game, but I had more fun with World League Soccer.

Tomorrow: Is Capcom’s MVP Football the company’s only football game? That doesn’t bode well.

3 thoughts on “SNES A Day 57: Super Soccer”

  1. I know of several games where I was better shooting either up or down. In early FIFAs I could only score shooting up. In games like Super Kick Off i think it was shooting down.

    Not sure if it was my own incompetence though

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