Approximate Release Date: October 1, 1992
Well, at least Home Alone 2: Lost in New York is a little better than its predecessor.
A little. It helps that Home Alone 2 is no longer a frustrating scavenger hunt and is instead a generic point-A-to-point-B side-scrolling action game. Usually I’m a fan of games trying new things, but the first game was bad enough that scrapping the central conceit was a good move. I wish they changed more, though; the graphics, the controls, the powerups are all about the same. The developers needed to do more than the equivalent of scooping water out of a rowboat with a hole in the hull.
I don’t really understand why most of the enemies are inanimate objects. I know making fun of licensed games for being goofy is hacky, but it is strange that for every one security guard or maid in Home Alone 2 there are four or five suitcases or mops that also really have it out for Kevin. And why is the worker at the hotel registry throwing bombs in the hallway?
I could spend many more inches talking about things I don’t like about Home Alone 2 – you can’t heal at all as far as I can tell, so get used to cheap deaths – but I did want to point out that the music isn’t bad. I’m not going to run out and buy the game’s soundtrack, but the crisp and clear take on Christmas-ey music is nice. If only more Super Nintendo games from this time sounded so complex!
Home Alone 2: Lost in New York is a step in the right direction, but it’s not improved enough to be entertaining.
Tomorrow: I don’t know what first comes to your mind when you hear The Irem Skins Game, but it’s not what you’re thinking. Unless you guessed golf for some reason.