Approximate Release Date: July 1, 1992
Genre: Board game
Developer: Sculptured Software
Publisher: Parker Brothers
I’ve never played Clue before today.
I understand that it’s a giant logic puzzle, but there are some things I don’t really get. For instance, what am I picking when I enter a room? I found that Hasbro has scans of the game’s manual available and that helped clear up my confusion with the differences between suggest, interrogate, and accuse. But I have no doubt that the best way to learn Clue is with a group of friends, not a primitive port on the Super Nintendo.
Clue is fine on the Super Nintendo. It’s functional, the AI doesn’t take long to take turns, and looks decent. It’s great that six people can play together, but everyone is sharing the same television. That makes keeping your cards secret almost impossible unless everyone is on the up-and-up and willing to not peek. There’s not much that could be done about that in 1992, but for multiplayer Clue you’d be better off getting the online-enabled Xbox 360 version.
Unless you just want to play Clue by yourself. More power to you, I guess.
Tomorrow: Not many people can see the name Spanky’s Quest and not giggle like a child.