Approximate Release Date: October 1, 1992
Genre: Race Drivin’
Developer: Argonaut Games
If you purchased Race Drivin’ and you live in the United States, you might be eligible for Federal disaster relief.
That’s how much of a disaster Race Drivin’ is. Just watch the game in action, and pay attention to the delay between the steering wheel moving and the car reacting.
Is there anything in that video that elevates Race Drivin’ above the gamepak equivalent to a dumpster fire? Even ignoring how awful the graphics are and the terrible lag while driving, the fact the game only has three courses is astonishing. Race Drivin’ has ridiculously exact checkpoints, so at least it will take a while to finish a lap in each race.
I try to find a positive point in every game I play here, and I’m struggling to do so with Race Drivin’. Even the abominable Pit-Fighter, which also happens to be published by THQ, has something small going for it. What does Race Drivin’ set out to do that it is successful at? The music doesn’t make my ears bleed. Let’s go with that, even though I had to actually go make sure the game actually had music after writing that sentence.
The Super Nintendo has many racing games available, with F-Zero and Super Mario Kart being my two favorites up to this point. Any other racing game would be a better use of your time than Race Drivin’. I cannot stress enough how shoddy this game is. It’s embarrassing.
Tomorrow: I think the first word in Sküljagger: Revolt of the Westicans is pronounced “school-yagger.” How close am I?