Q*bert 3 FI

SNES A Day 95: Q*bert 3


Approximate Release Date: October 1, 1992
Genre: Action/puzzle
Developer: Realtime Associates
Publisher: NTVIC

The animated backgrounds in Q*bert 3 are so bad the developers put a switch in the options screen to disable them.

They are headache inducing. I don’t know why the developers of Q*bert 3 decided to put these awful, amateurish backgrounds in the game. I don’t know who would even think these were acceptable to be seen by the public in any context, much less one that asks people to spend $50 for the honor of being subjected to this unpleasantness.

You know what it reminds me of? Geocities circa 1998. Low-effort tiled shapes endlessly animating and looking terrible. Just watch Q*bert 3 being played. The backgrounds are distracting! And the game over screen is truly something to behold.

I’m harping on the backgrounds for two reasons.

    1. These are shockingly bad.
    2. I have little else to say about Q*bert 3.

Q*bert 3 is just Q*bert. There are different levels here, and Wikipedia says there are new enemies. Great. I don’t like Q*bert very much in the first place, so this isn’t a very interesting or appealing game for me.

If you don’t know what Q*bert is, well, that means you haven’t seen Wreck-It Ralph and you should definitely do that instead of playing Q*bert 3. This is a simple puzzle game where by jumping on blocks you change their color, and your goal is to change all the blocks to the same color. And there are enemies to dodge.

Q*bert 3 isn’t a lazy sequel like Paperboy 2 was. If you’re really into Q*bert, this is more of what you want and it’s functional. The only complaint I have can be disabled in the options menu. I just don’t @!#?@!ing like Q*bert.

Tomorrow: I wonder what Race Drivin’ is about. Cooking?

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