Approximate Release Date: September 1, 1991
Genre: Board game
Developer: Mindscape
Publisher: Mindscape
Do you like chess? The Chessmaster is all about chess.
Approximate Release Date: September 1, 1991
Genre: Board game
Developer: Mindscape
Publisher: Mindscape
Do you like chess? The Chessmaster is all about chess.
Approximate Release Date: August 23, 1991
Genre: Platformer
Developer: Nintendo
Publisher: Nintendo
Of the five Super Nintendo launch games, Super Mario World holds up the best.
Approximate Release Date: August 23, 1991
Genre: Simulation
Developer: Nintendo/Maxis
Publisher: Nintendo
SimCity for the Super Nintendo was my first SimCity experience. Probably my first simulation game in general.
Approximate Release Date: August 23, 1991
Genre: Flight simulation
Developer: Nintendo
Publisher: Nintendo
I hate Pilotwings.
Approximate Release Date: August 23, 1991
Genre: Side-scrolling shooter
Developer: Konami
Publisher: Konami
I’m not ashamed to admit I turned the difficulty in Gradius III down to Easy.
Approximate Release Date: August 23, 1991
Genre: Racing
Developer: Nintendo
Publisher: Nintendo
In 1991, F-Zero was a beautiful game.
I’m going to write a little about every Super Nintendo game released in North America in roughly the order the games were released. And I will be publishing a blog post about a new game every day.
That’s the plan, at least.
This isn’t meant to be comprehensive, like the wonderful Chrontendo and Game Boy World projects. There are many, many awful games for the Super Nintendo and I don’t hate myself enough to play a ton of, say, Home Improvement. I’ll try to play each game for at least an hour, and I’ll post pictures and videos to go with the articles. But these aren’t reviews, they’re more like impressions.
Figuring out the order of what games to write about was a challenge. Nintendo has graciously provided a PDF that has some release months for games when exact dates are missing from Wikipedia and GameFAQs. But there are discrepancies between sources, and as long as what I have in my notes passes the smell test, it’s good enough for me.
There are two reasons.
First off, the Super Nintendo is rad.
Secondly, I need to write more, and writing daily about something I’m passionate about is about as good of motivation to do so outside of hiring someone to be my own personal managing editor. It will be fun, and I’m looking forward to improving and trying new things as time goes on. There are a lot of SNES games, after all.
Kicking things off tomorrow? F-Zero.